Game Flow

This is a flow chart highlighting all the specific screens, events, and interactions that have to be included in the game.

game-flow-chart

We will need to create all of the events that need to happen in order to complete the game. Upon starting a new game, the player will have to choose their character. The way that they play with their particular character will impact their likeliness to beat the rival to recruiting the whole town to their cult. The game doesn’t have very many big events,  and the player will spend most of the game just walking around the town to recruit members and assigning tasks to the existing members. The player themselves will have to plan recruitment events which will be included in the menu based on how many members/ how much money they have. It is completely up to the player which particular ways they use to increase cult members, and the recruitment strategies will not be very disruptive to the game. To the right of the “explore town & recruit members” event of the game flow, I listed various tasks that the player can do to recruit members. Overall, the way the user combines these different tasks will determine their success and whether they get to the next event in the game.

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