Format- (app? maybe kind of text based, steam?)
How do we start:
-Player gets off a bus into a new town, “I see potential”
-Player makes mission statement/ manifesto?
-Name the cult (subject of player’s choosing)
Player cult traits (can pick and choose traits of cult- will affect how your organization works in the future)(will need to make decision tree)
-Communication/ ex-communication
-Offerings/ gifts/
-How do you spread the word? (pamphlets/ door 2 door/ commercials?)
-How do you grow? (expanding business/ politically involved/
-Education?
Personal leader traits? (strong speaker, very accepting, Myers Briggs personalities?)
-Show pros and cons to each personality
What is the game purpose?
-Shine light on methods and aspects of organized cult followings.
-Fun
Types of NPCs (each could also have personalities that make them easier or harder to recruit).
-Old people (more set in their ways, very connected and respected)
-Young college kids (very passionate & susceptible)
-Children (extra followers)
Need to come up with a level/ meter to determine how close an individual is from joining/ leaving cult. (everyone starts at zero).
Maybe need a NPC competitor to add more difficulty?